Writing Craft Fundamentals Every Novelist Ignores

The Skills Nobody Teaches

Person studying and writing

Writing programs teach theme and symbolism. Writing books teach character arcs and plot structure. But the craft fundamentals that actually make prose readable? Those get skipped. Here are the techniques that separate published work from slush pile submissions.

Sentence-Level Rhythm

Prose has rhythm. Not poetry’s formal meter, but a natural flow that makes reading effortless—or a grinding slog.

The problem: Most writers default to the same sentence length. Mid-length sentence. Another mid-length sentence. And another one just like it. The monotony lulls readers to sleep.

The fix: Vary deliberately. Follow a long, complex sentence with a short punch. Let a series of fragments build tension before releasing into flowing prose. Read your work aloud—your ear catches rhythm problems your eyes miss.

Short sentences create tension. They punch. They land. Long sentences allow you to develop ideas, building complexity and nuance as clauses stack upon clauses, carrying the reader through extended thought in a single breath. The contrast between them creates music.

Controlling Narrative Distance

Narrative distance is how close readers feel to your viewpoint character. Close distance puts us inside their head, feeling their emotions directly. Far distance observes from outside, reporting events more objectively.

Neither is better. But inconsistent distance confuses readers without them knowing why.

Far distance: “Sarah was angry about the broken promise.”

Close distance: “Of course he’d forgotten. He always forgot. Sarah’s jaw clenched.”

The first tells us Sarah’s emotional state. The second puts us inside it. Both work—but switching between them without purpose creates a disorienting reading experience.

Most new writers stay too far. They report emotions instead of rendering them. Learning to move closer—to show the world through character perception rather than narrating about it—transforms prose from summary to immersion.

Information Delivery

Readers need context to understand your story. World-building. Backstory. Character history. Technical details. The craft challenge: how do you deliver this information without stopping the story?

Bad information delivery announces itself: “As you know, Bob, our company has been developing this technology for fifteen years…” Nobody talks like this. The author is using dialogue as an excuse to dump exposition.

Good information delivery hides itself. Characters reference the past naturally, without explaining it for the reader’s benefit. World-building details emerge through action and observation. Technical information arrives when characters need it, not before.

The principle: information should feel discovered, not delivered. Let readers piece things together from context clues. Trust their intelligence. Resist the urge to explain everything upfront.

Dialogue Attribution

Dialogue tags seem simple. They’re not. Poor attribution choices mark amateur writing immediately.

Problems to avoid:

  • Said-bookisms: “He ejaculated,” “she queried,” “he opined.” These draw attention to themselves, breaking immersion. “Said” is invisible; readers don’t notice it. Use it.
  • Adverb overload: “She said angrily.” The dialogue itself should convey anger. If it doesn’t, rewrite the dialogue.
  • Attribution on every line: In two-person conversation, readers can track speakers. You don’t need tags on every exchange.
  • Action tags as crutches: “I don’t think so.” She crossed her arms. “That’s not happening.” He raised an eyebrow. Every line doesn’t need accompanying action.

Good attribution is invisible. It keeps readers oriented without drawing attention to the mechanics of dialogue presentation.

Paragraph Breaks

Where you break paragraphs affects how readers process information. Long paragraphs signal sustained thought or action. Short paragraphs signal emphasis or change. White space gives readers mental breathing room.

Many writers under-break. They write dense walls of text that intimidate readers and obscure important moments. Others over-break, turning every sentence into its own paragraph until the page looks like a grocery list.

The craft principle: paragraph breaks are pacing tools. Break before moments you want to land hard. Combine sentences that belong together. Let paragraph length vary like sentence length—the variation itself creates rhythm.

Verb Choices

Verbs carry sentences. Strong, specific verbs create vivid prose. Weak, generic verbs create flat prose.

Weak: “He went across the room.”

Strong: “He stalked across the room.” / “He shuffled across the room.” / “He bounded across the room.”

Same action, different verbs, entirely different characterization. The specific verb choice does work that would otherwise require additional sentences.

Watch especially for “was” and “were.” Sometimes they’re necessary. Often they’re lazy constructions hiding stronger options. “The room was dark” versus “Shadows pooled in the corners.” The second creates image and atmosphere rather than stating fact.

Sensory Grounding

Readers experience story through character senses—but most writers rely almost exclusively on sight. What characters see dominates, while what they hear, smell, touch, and taste gets ignored.

The result: visually complete but experientially flat scenes. Readers observe but don’t feel present.

The fix isn’t to mention all five senses in every scene. That’s formulaic and obvious. Instead, choose one or two non-visual senses that matter for each scene. The coffee shop scene might emphasize the espresso machine’s hiss and the smell of burnt milk. The tension scene might focus on the protagonist’s racing heartbeat and the metallic taste of fear.

Sensory details ground readers in the physical reality of your fictional world. They transform description from visual catalog to lived experience.

Cutting the Right Words

Tight prose isn’t about word count—it’s about every word earning its place. Some words almost never earn their keep:

  • “Very” and “really”: These weaken rather than strengthen. Cut them.
  • “Started to” and “began to”: Characters don’t “start to walk.” They walk.
  • “Just” and “actually”: Verbal tics that rarely add meaning.
  • Qualifiers: “Somewhat,” “quite,” “rather,” “slightly.” Either commit to the description or find a more precise word.

Every word should serve purpose: advancing plot, revealing character, building atmosphere, or providing necessary information. Words that serve no purpose weaken the words around them.

Transitions

Moving between scenes, time periods, and locations requires craft. Bad transitions jar readers out of the story. Good transitions are invisible.

Common transition problems:

  • Too abrupt: readers get lost
  • Over-explained: “Three hours later, at the restaurant across town…”
  • Unnecessary: some transitions can simply be cut, with scene breaks handling the shift

The craft principle: readers need just enough orientation to follow the story. They don’t need detailed accounts of every time skip or location change. Trust them to keep up.

The Invisible Craft

The techniques above share a common feature: when done well, readers don’t notice them. Good craft disappears into story. Readers don’t admire your sentence rhythm or dialogue attribution—they just experience the story without friction.

That invisibility is the goal. Craft serves story. When technique calls attention to itself, it’s failed. When readers are so immersed they forget they’re reading, craft has done its job.

Study these fundamentals. Practice them deliberately. Then forget them as you write—let them become automatic, invisible, part of how you tell stories rather than techniques you consciously apply. That’s when craft becomes art.

Amanda Collins

Amanda Collins

Author & Expert

Amanda Collins is a professional writer and editor with 15 years of experience in publishing and creative writing. She has contributed to numerous literary magazines and writing guides, helping aspiring authors hone their craft. Amanda specializes in fiction writing, manuscript development, and the business of publishing.

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